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This is the first video game inspired by the poet Federico García Lorca.

This is the first video game inspired by the poet Federico García Lorca.

Video game

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'Aurora,' the first video game inspired by Spanish writer Federico García Lorca, invites you to delve into his creative universe and focuses on his book 'Poet in New York,' the period in which he left behind costumbrista theater and delved into surrealist poetry.

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"Federico was a misunderstood poet in a world that couldn't understand him. His identity was silenced for decades, and the video game puts that front and center, because to talk about Lorca without talking about Federico would be to repeat the violence of silence," said Jesús Torres, general director of the Yellow Jacket studio, dedicated to the creation and production of video games, yesterday.

Torres, who presented 'Aurora' at the OXO Video Game Museum in Málaga (south), leads the fifteen-person team that has been developing this project for the past twenty-four months. They chose 'Poet in New York ' because it represents "a very disruptive moment in Lorca's universe, in 1929, when he came from 'Romancero gitano' and very classical plays and took the step toward surrealist poetry," and they wanted to take that same "leap" toward this video game.

García Lorca, shot at the beginning of the Spanish Civil War, is one of the best-known poets and playwrights in Spain, who was closely linked to Latin America, with stays not only in the US, but also in Cuba and Argentina , which influenced his work.

A poem at each level

Each level of the game "corresponds to a poem from 'Poet in New York' and is set in the dreamlike universes of each text," Torres explained. For example, "New York (Office and Complaint)" is "a poem in which Lorca speaks about the dehumanization of the world of bureaucracy" and turns it into a

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Federico García Lorca

Federico García Lorca

EFE

The poet arrives in that city after the stock market crash of 1929, when many ruined bankers threw themselves into the void from their buildings, and the game alludes to that moment with the protagonist "metaphorically sorting through the bankers' hats," the creator noted.

Furthermore, the fear of crossing bridges, to which the poet symbolically alludes in this book, must finally be overcome by "crossing the Brooklyn Bridge, whereupon Federico finds Lorca and makes peace with himself."

In Spanish and English Another of the player's tasks is to help Lorca "recover the twenty-seven keys of his typewriter to be able to use a new symbolic and surrealist language," according to Torres, who added that the video game is also aimed at the Ibero-American market, "where Federico is loved and admired," and the US, "where he studies at its universities."

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